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Tekken Joker
United States
Приєднався 7 жов 2011
Hey UA-cam!
I'm a Tekken nerd who has been into competitive Tekken since Tekken 6. Though the busy college life keeps me from competing in major tournaments, I play extensively online and enjoy watching amazing players compete in the Tekken World Tour. I hope to one day compete at Evo myself!
After playing and watching so much Tekken, I feel that I have the knowledge to help new and experienced players learn more about the game. My channel mostly consists of combo tutorials, but I plan to make tutorials on other Tekken fundamentals, such as how to backdash cancel, understand frame data, and use basic spacing tactics. I also plan on making character guides soon.
Although I'm most familiar with Tekken, I also enjoy playing other fighting games, such as Smash, Street Fighter, DBFZ, Mortal Kombat, and others, so I may make content for other games as well. I hope you enjoy my videos and are able to learn a thing or two!
I'm a Tekken nerd who has been into competitive Tekken since Tekken 6. Though the busy college life keeps me from competing in major tournaments, I play extensively online and enjoy watching amazing players compete in the Tekken World Tour. I hope to one day compete at Evo myself!
After playing and watching so much Tekken, I feel that I have the knowledge to help new and experienced players learn more about the game. My channel mostly consists of combo tutorials, but I plan to make tutorials on other Tekken fundamentals, such as how to backdash cancel, understand frame data, and use basic spacing tactics. I also plan on making character guides soon.
Although I'm most familiar with Tekken, I also enjoy playing other fighting games, such as Smash, Street Fighter, DBFZ, Mortal Kombat, and others, so I may make content for other games as well. I hope you enjoy my videos and are able to learn a thing or two!
Tekken 7 Season 2 - Armor King Staple Combos (1080p 60 FPS)
0:08 Open ground combos
0:51 Counter hit combos
1:08 Mini combos
1:23 Wall combos
1:52 Wall carry, balcony break, and Rage Art combo examples
For wall combos, the most consistent option is d+2,4,3. However, this string recovers extremely slowly and in crouch, leaving little opportunity for okizeme mixups. Jab, d/f+1, shoulder is the next best option, but the final shoulder will whiff in most cases that aren't straight wall splats (i.e. wall carry scenarios). In these cases, omit the jab and just do d/f+1 into shoulder.
I forgot to turn off the in-game music (oops) so I apologize in advance for the whack audio.
0:51 Counter hit combos
1:08 Mini combos
1:23 Wall combos
1:52 Wall carry, balcony break, and Rage Art combo examples
For wall combos, the most consistent option is d+2,4,3. However, this string recovers extremely slowly and in crouch, leaving little opportunity for okizeme mixups. Jab, d/f+1, shoulder is the next best option, but the final shoulder will whiff in most cases that aren't straight wall splats (i.e. wall carry scenarios). In these cases, omit the jab and just do d/f+1 into shoulder.
I forgot to turn off the in-game music (oops) so I apologize in advance for the whack audio.
Переглядів: 166
Відео
Tekken 7 - Devil Jin Combos - 1080p 60 FPS
Переглядів 3396 років тому
Wall Combos: *b,f 2,1 delay 2* does the highest damage of the three options, but can be difficult to do after a wall carry since running b,f is pretty awkward to input. *1,2 b 4* gives the best okizeme, but has lower damage. *1,1 d 1* does solid damage and is very easy to do after a wall carry. *cd 1~u/f* technically does the most damage, but can be very annoying to actually input. For Mishima ...
Tekken 7 - Shaheen Combos - 1080p 60 FPS
Переглядів 4356 років тому
f 3 4~d/f SNK 2 or 4 is an extremely powerful option, and I do it almost every combo! SNK 2 will beat every get up option, including neutral getup, backwards get up, and forward roll. It will also counter hit get up kicks and float spring get ups (combo with f 2,4,4 immediately after). SNK 4 will beat all options that stay on the ground. f 3 4, b4 almost beats all grounded options as well, but ...
Tekken Tag 2: Dragunov Kazuya Max Damage/Staple Combos
Переглядів 2,3 тис.7 років тому
*Note* Every combo that ends in Dragunov's ff3 can also end with Drag's f3~df ws 1 2 (for max damage) or f3~df cd2~5 for a tag into Kaz wavedash mixup.
Tekken Tag 2: Bryan Bruce Max Damage/Staple Combos
Переглядів 13 тис.9 років тому
Team PokChop. Enjoy.
Street Fighter V: Karin 493 Damage Super Combo
Переглядів 1689 років тому
Street Fighter® V Beta store.playstation.com/#!/en-us/tid=CUSA02038_00
Mortal Kombat X: Summoner Quan Chi Reset Kombo/Setup (25% + 44%)
Переглядів 2649 років тому
Summoner Quan Chi reset combo/setup. Pretty cheap. Follow me at www.twitch.tv/seattle_li98
Mortal Kombat X: Slasher Jason 42% Midscreen Kombo and 44% Corner Kombo
Переглядів 949 років тому
Easiest combos ever? Twitch: twitch.tv/Seattle_li98
Mortal Kombat X: Hollywood Cassie 43% Corner Kombo into Guaranteed Chip Damage
Переглядів 819 років тому
43% damage into a true block string. This is great for finishing off the opponent if they are low on health. I think the chip damage does about 12%, so the entire sequence is about 55% damage for two bars (and its unbreakable at the end). Not bad if you ask me!
Mortal Kombat X Tutorial: Thundergod Raiden Fireball Run Cancel (40% and 46% Kombos)
Переглядів 4,8 тис.9 років тому
Mortal Kombo X Tutorial for Thundergod Raiden's fireball run cancel. This is extremely important for those who want to take TG Raiden to the next level. Kombo 1 0:49 : 214 xx exdf2 njp b14 xx db1 rc 214 xx bf3 40% Kombo 2: b2 b2 b14 xx db1 rc 214 xx exdf2 b32hold b14 xx df2 46% Link to Kombo 2: ua-cam.com/video/Hyu9R3CPemM/v-deo.html Twitch: www.twitch.tv/Seattle_Li98
Mortal Kombat X: Grandmaster Sub Zero 52% and 50% Meterless Corner Kombo
Переглядів 2119 років тому
These combos are sick and do lots of damage for no meter, but are they practical? First of all, in order for the combo to work, the ice klone has to be spaced perfectly so that it shatters into the opponent. If its too far, or even too close, the combo won't work. Secondly, the b2 must connect almost immediately after the klone comes out so that it can last for the combo. Perhaps its better to ...
Mortal Kombat X: Heavy Weapons Jax Corner Kombos (40% Meterless, 54% 3 bars)
Переглядів 2579 років тому
The second combo was just for fun. If you wanted to increase damage with meter, just do one of the exdb1 and end with 11 db1. Jax's combos are really simple, and they do a grip of damage! Gotcha! You think you're bad? You ain't bad.
Mortal Kombat X: Grandmaster Sub Zero 30% Kombo (Midscreen) and 38% Corner Kombo
Переглядів 909 років тому
Grandmaster Sub Zero bnb's. His damage output is not as high as other top tier characters, but his ice klone makes up for it. Enjoy.
Mortal Kombat X: Tempest Kung Lao 35% Kombo and 46% Kombo (Midscreen)
Переглядів 949 років тому
1 bar each. The first combo is a basic whiff punish combo off of b321, whereas the second one is a hat spin combo (usually used after a hat spin setup). In the second combo, more damage can be added by doing the full b321 string into mbdf1 (though I find this to be less consistent).
Mortal Kombat X: Bojutsu Kung Jin 38% Midscreen Kombo and 40% Corner Kombo
Переглядів 719 років тому
1 bar of meter each. Kung Jin is easy.
Mortal Kombat X: Thunder God Raiden 38% Midscreen Kombo into 46% Corner Kombo
Переглядів 3839 років тому
Mortal Kombat X: Thunder God Raiden 38% Midscreen Kombo into 46% Corner Kombo
Mortal Kombat X: Hellfire Scorpion 46% Kombo into Guaranteed Chip Damage
Переглядів 1899 років тому
Mortal Kombat X: Hellfire Scorpion 46% Kombo into Guaranteed Chip Damage
Tekken Tag 2: Bob Heihachi Max Damage/Staple Combos
Переглядів 6 тис.10 років тому
Tekken Tag 2: Bob Heihachi Max Damage/Staple Combos
Tekken Tag 2: Lars Leo Max Damage/Staple Combos
Переглядів 8 тис.10 років тому
Tekken Tag 2: Lars Leo Max Damage/Staple Combos
2:45
Thank you for sharing, great combos
When you run out of a charged special, it's called a run cancel. (If your not being specific.)
You mean lighting run cancel.
Nice
Bro is hard asf it’s just hard to close the gap quick to continue the combo
Good vid
nice vid :D , also whats the music name ?
song is "Price" from Persona 5!
nice
#Mkx 2017
easy moves
bryan and bruce are actually one of the best teams, oddly enough, Bryan Fury was Bruce's replacement in Tekken 3 and 4 lol, and they're both kickboxers
Nice Combos Man, Like It . Could You Do PEWGF?!
not really... lol maybe in training but definitely not in a real match. i've always thought that it was too inconsistent to go for after a CH d/f+2, so i just go for easy combos :p
Lol, Well played my friend
I wanted slow motion:(
Nice tutorial, it would be awesome if you could write down the moves you used so that I could mark them while training.
does this not work in training cuz I have the AI on auto block and he manages to block after cancel.
My friend and I were neck and neck for a while, but then he started wrecking my raiden, now that i've learned about LRC and the double overhead wall kombo, I will definitely be stepping up my Raiden game, thanks!
Good Damage Potential !
Why this be so hard!? Thank you much sir you've been a big help.
thanks you helped alot!
So after the cancel and the sort sprint u can only do the combo by pressing 2-1-4 or u can follow it with other combos too?
coundnt you ff3 and electric twice d1 besides once d1
Do you play Tekken in Seattle? If so check out the Seattle Tekken facebook group.
+Alexander Hooton im already on it thanks
Awesome tutorial man !
Just picking this team up now and this video is proving to be very helpful, especially with the notations, thankyou so much man!
@Guadalajara Bella I'm actually more of a tekken guy... but mkx is cool too :-P no i don't do tournaments yet
@Guadalajara Bella Well, the idea is that the holding 1 will "charge" the fireball, which can be run-canceled. If you don't hold 1 (in other words, don't charge the fireball), a run cannot be done. Because of this, the run must come out before you release 1, just to make sure that your are allowing the run to come out in the first place. With this in mind, releasing 1 after the first f would logically not allow the run to come out because you are releasing the charge before you run. So basically, you have to hold 1, input ff+block, and release after you can visually see Raiden run. I hope that wasn't too complicated, but you will be able to get a better feel of it in time.
@Guadalajara Bella Unfortunately, you do have to continue pressing 1 while you input the run (which, btw, does not have to be f, f, block button. Inputting run as f, f+block button makes the input a lot easier, if you did not already know.) The hardest part is moving your thumb from 1 immediately to 2 to input the 2,1,4 string (which has to be done immediately after the run animation starts). All I can suggest is switching the run input to ff+block button and practicing switching from 1 to 2 as fast as possible. Practice doing b14 into fireball rc, then practice doing run cancel into 214 as fast as possible, then combine the two series. Hope that helped.
hi does this combo still work or did raiden get nerfd cuz i cannot string them.. i do all the steps perfect but cant seem to get the 40 %.. it gives me 26% then 20% even tho i execute the run cancel.. maybe im to slow?? greetings. subbed
+snthug4life i believe the combo still works
+Seattle_WagyuBeef yes i think so too, i managed to do it but without the njp.. that gives me 38%.. damn its hard with the jump.. thanks for the fast replay.. cheers
Tip while you are in the air to do neutral punch you can input the run before you land and you will run.
Good job. Thanks man. This is the only combo I couldn't do. Made my raiden even better
Good in depth tutorial
Nice !
Damn! 😰
Lars With Anyone Makes A Very Good Team ;o Lars With Nina I believe Is The Best In My Opinion ;o With Great Execution With Nina's ws 2
Really Good Team ;o
Sup nice vid, here's a few things can could have been better though :48 CHdb4, ws21, TA! f3~bok12, DE1, db2~SE1 2:05 If you time the delay correctly on ws141 lars can DE2+3, shoulder 2:25 you can opt for more dmg if you DE2, df1, db21, shoulder. If your looking for max dmg do iWR3 instead of DE2 Other that the vid is pretty useful for beginners keep it up
I can never do the iSW combo on the wall, so i figured i should leave it out. Thanks for the tips, tho!
Transcript plz
What do u mean?
very helpful